- Mastodon
- Any other venue in which the username *thynnmas* (or it's short form *thynn*) is found, such as on
[Steam](http://steamcommunity.com/id/thynnmas) or in IRC-channels on AfterNET, Freenode or QuakeNET.
- While a [linkedin](https://www.linkedin.com/in/thynnmas)-profile does exist, their persistent spam
makes it unlikely a message would reach me. Better to avoid the middle-man.
- For ideological reasons, not on Facebook, and only reluctantly on Skype if requested.
More information on me can be found here:
- [MobyGames](https://www.mobygames.com/person/1645121/tommy-schmid/)
- [CV](res/cv-schmid-thomas-martin.pdf)
- [GitHub](https://github.com/thynnmas/) & [Self-Hosted Repos](repos/thynnmas)
- Wikipedia-pages of athletic career in [English](https://en.wikipedia.org/wiki/Tommy_Schmid) (stub),
[German](https://de.wikipedia.org/wiki/Tommy_Schmid) (slightly more complete) and
[Polish](https://pl.wikipedia.org/wiki/Tommy_Schmid) (disturbingly detailed).
Below follow some examples of things I've made.
# Examples and projects
## Breeze
A parkour/platforming game with a teleportation skill inspired by the Dishonored blink built
for Ludum Dare 34. Written in C and GLSL, the game is rendered using ray-marching of signed distance
fields.
[Binary (Win32, Linux x64)](res/breeze.zip)
[Ludum Dare Binary (Win32/64, Linux x86/x64, OS X)](http://schmidx2.com/Code/ld34.zip): Older, only tutorial level, physics are buggy.
## Villains' Utility Library (vul)
A collection of single-header libraries in the style of Sean Barret's [stb](https://github.com/nothings/stb)
libraries. These collect most of the reusable C-code amassed over years of working in the language. The
libraries are marked by how extensively they've been used and tested.
[Repository](repos/thynnmas/vul)
### vul_math
```
Some usage code of the vector things?
```
My C++ vector math library used for graphics work. It encompasses vectors, matrices, points, axis-aligned
bounding boxes & quaternions, as well as support for half precision floating point and fixed point types.
SIMD-support is encouraged through AOSOA packing, while the types themselves are scalar.
[Repository](repos/thynnmas/vul) shared with *vul*.
## Wormings
A lemmings-style puzzle game for made for Ludum Dare 30. The window is split into two connected parts,
and the player solves the puzzle by swapping corresponding tiles between these. The game is written in
C and using [slenderer](https://github.com/thynnmas/slenderer), a simple engine with few/small dependencies
written for fast prototyping and game jams; everything is a quad or hexagon arranged in z-sorted layers.
[Binaries (Win32, Win64, Linux x86, Linux x64, OS X x64)](https://villainslair.eu/repos/thynnmas/wormings/raw/master/archive/wormings.tar.gz)
[Repository](http://villainslair.eu/repos/thynnmas/wormings)
## OcadParser
A single-file C library for parsing the [OCAD](http://www.ocad.com/) vector graphics file format used in
map-making tools. The repository also contains a tools library that prints default symbol names and
supports rendering the parsed data to image files using [NanoVG](https://github.com/memononen/nanovg) and
[stb_image_write](https://github.com/nothings/stb). It is a work-in-progress, and currently supports
OCAD 8 only, while support up to 12 is planned.
[Repository](repos/thynnmas/ocadtools)
# University work
## Master's Thesis (NTNU HPC-Lab snow simulator)
The thesis investiages improvements to an existing snow and wind simulator at NTNU, particularly improving
real-world weather integration and cloud rendering.
- [Abstract (Bibsys)](http://hdl.handle.net/11250/2418700)
- [Full thesis](http://hdl.handle.net/11250/2418701)
## Bachelor's Project (libjpmul)
Bachelor's project for a group of 5, this implements the multicast network protocol defined in the
P_MUL/ACP142 specification in Java using UDP. The project also contains a simple text-based chat application
as a proof of concept.
[GitHub](https://github.com/libjpmul/libjpmul)
# Contract work
## OLT Stressapp
A mobile and web-based application written in JavaScript (both client-side with *Cordova* and *jQuery*, and
server-side using *node.js* with a *PostgreSQL* back-end). The app attempts to provide athletes and coaches
with a dead-simple way to report and track stress-levels, respectively. It was created in cooperation
with *Olympiatoppen Midt-Norge*, both to improve the recovery and training efficiency of the athletes
and to collect data for reaserch purposes.
- [iOS App Store](https://itunes.apple.com/us/app/olt-belastningsapp/id1037762612?ls=1&mt=8)
- [Google Play Store](https://play.google.com/store/apps/details?id=no.olympiatoppen.midtnorge.stressapp)
- [Webapp](https://oltstress.no)
# Musings
A collection of my ramblings can be found [here](posts/index.html).